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The Best Maplestory 2 Classe Wizard Strategies

The MapleStory 2 Wizard is often a magic person who would make use of the climate of fireside, ice, and lightning and it is particularly accountable for crowd-control, with quite a few AoE and debuff characteristics which will lessen the number of monsters a celebration requires to combat instantly. Also, they fare nicely when soloing monsters, with attacks that could seriously hurt monsters whenever they roam all-around the battlefield. Apart from doing the job considerable problems, the Wizard may additionally buff their allies harm, Stated in this article We are going to share In-Depth Maplestory 2 Classe Wizard Methods for you personally



Function: Magic DPS
Weapon: Staffs & Wands
Attribute: Fire, Ice & Electric
Primary Stats: INT
Pros:
- Has quite a few active skills that allow you to Deal big problems.
- Skills are great for mobbing and fighting bosses.
- Has a skill that buff allies problems.
- Has the ability to teleport to avoid enemy assaults.
- You're a wizard, Harry.

Cons:
- Low Health.
- Low Defence.
- Skills need to chain in sequence to deal with further destruction.

Wizard Skills
Magic Claw (Level 10)
Create sharp magic claws that hit up to 3 enemies 8m in front of you, dealing 24% (34%) damage 2 times. Recovers 6 (8) SP per hit.
?? Problems (%): 24, 25, 26, 27, 28, 29, 30, 31, 32, 34
?? SP Replenish: 6, 6, 6, 7, 7, 7, 7, 8, 8, 8

Chain Lightning Chain Lightning (Level 10)
Consumes 11 (9) SP to create a chain of lightning between up to 8 enemies 7.5m in front of you, dealing 54% (74%) lightning hurt. By holding the key down, you can continue to attack.
?? Injury (%): 54, 56, 58, 60, 62, 64, 66, 68, 70, 74
?? SP Cost: 11, 11, 11, 10, 10, 10, 10, 9, 9, 9

Frost Nova Frost Nova (Level 12)
Spray ice 8m in front of you, hitting up to 8 enemies, dealing 82% (122%) ice destruction and creating an icy area for 5 seconds. Enemies who are on the icy area will have their movement speed reduced by 20% (30%) every second. If an enemy?ˉs movement speed is reduced five times, they will be completely frozen for 3 seconds. While you are in the Master of Ice state, enemies will take 78% (118%) ice destruction every second they are in the icy area.
?? Damage (%): 82, 90, 98, 106, 122
?? Ice State: Frost Injury per sec (%): 78, 86, 94, 102, 118
?? Enemy Speed Reduction: 20, 20, 25, 25, 30
?? Speed Reduction Needed to Freeze Enemy: 0, 0, 5, 5, 5

Magic Armor Magic Armor (Level 16)
Create a magic shield for 10 seconds which absorbs damage equivalent to 20% (25%) of your maximum HP.
?? Damage Absorption (%): 20, 21, 22, 23, 25

Fire Tornado Fire Tornado (Level 18)
Consumes 40 SP to create a fiercely burning tornado which will move forward 7.5m, hitting up to 20 enemies dealing 254% (374%) fire harm. Enemies engulfed by the tornado will be burned for 10 seconds, dealing 20% (30%) fire harm every second.
?? Destruction (%): 254, 266, 278, 290, 302, 314, 326, 338, 350, 374
?? Burn Harm per sec (%): 20, 21, 22, 23, 24, 25, 26, 27, 28, 30

Ice Strike Ice Strike (Level 24)
Consumes 40 SP to cause huge chunks of ice with a radius of 3m to fall 6m in front of you four times, hitting up to 8 enemies dealing 162% (232%) ice hurt each time. While you are in the Master of Ice state, the ice will drop six times instead.
?? Injury (%): 162, 169, 176, 183, 190, 197, 204, 211, 218, 232

Fireball (Level 30)
Consumes 7 SP to launch a blazing fireball to the nearest enemy 9m in front of you, dealing 87% (127%) fire damage. By pressing the key repeatedly or by holding the key down, you can quickly attack again for a total of 3 hits. The first and second fireballs will have the same effect, but the third will deal 155% (235%) fire damage and will be a critical hit. Enemies burned by Fire Tornado will take an additional 22% (32%) fire destruction.
?? 1st and 2nd Destruction (%): 87, 91, 95, 99, 103, 107, 111, 115, 119, 127
?? 3rd Fireball Damage (%): 155, 163, 171, 179, 187, 195, 203, 211, 219, 235
?? Additional Destruction with Fire Tornado (%): 22, 23, 24, 25, 26, 27, 28, 29, 30, 32

Concentrated Magic Circle Concentrated Magic Circle (Level 34)
Release magic from your body, creating a magic circle in a five-block area close to you (in the form of a plus symbol) for 15 seconds. The magic circle's power can be absorbed by allies, increasing their physical attack and magic attack by 2% (4%) for 180 seconds.
?? Physical Attack and Magic Attack Increase (%): 2, 2.4, 2.8, 3.two, 4

Infinity (Level 40)
Unlock your sealed magic, causing all skills to require 0 SP to use for 7 (9) seconds.
?? Buff Duration (seconds): 7, 7, 8, 8, 9
?? Cooldown (seconds): 145, 140, 135, 130, 120

Infinity Lightning Whip (Level 44)
Create a whip made of lightning, striking up to 8 enemies within 7m and dealing 140% (200%) destruction two times.
Damage (%): 140, 146, 152, 158, 164, 170, 176, 182, 188, 200
?? Cooldown (seconds): 14

Trinity Force Trinity Force (Level 50)
Is the ruler of the state property thus trigger the additional effect of Lords skills for the magical properties with 100% chance only once The attribute magic for 10 seconds. If the magic from the flame and the flame dominate the state for eight seconds, in the case of a cold spell, it is triggered by enhanced, while the case of fulminant magic stuns the enemy attacks hit 0.5 seconds. However, the flame that has been focused upon using conventional activated Trinity Force, cool focus effect is removed.
?? Cooldown (seconds): 65, 60, 55, 50, 40

PASSIVE SKILLS
Lord of Ice Lord of Ice (Level 22)
All ice property skills harm is increased by 5% (15%), and when using ice property skills, there can be a 50% (80%) chance to enter the Lord of Ice state for 10 seconds where your ice property skills are enhanced. After using an ice skill, the Lord of Ice state will be removed.
?? Destruction Increase (%): 5, 6, 7, 8, 9, 10, 11, 12, 13, 15
?? Chance Probability (%): 50, 50, 50, 65, 65, 65, 65, 80, 80, 80

Magical Aura Magical Aura (Level 26)
An invisible and mysterious aura is emitted to protect your body. Reduce the damage of magical property attacks by 30% (150%).
?? Magic Resistance Increase (%): 30, 42, 54, 66, 78, 90, 102, 114, 126, 150

Lord of Lightning Lord of Lightning (Level 32)
All lightning property skills' damage is increased by 5% (15%), and when using lightning property skills, there can be a 10% (14%) chance to stun enemies hit for 0.5 seconds.
?? Hurt Increase (%): 5, 6, 7, 8, 9, 10, 11, 12, 13, 15
?? Stun Rate (%): 10, 10, 10, 12, 12, 12, 12, 14, 14, 14

Lord of Fire Lord of Fire (Level 36)
All fire property skills' damage is increased by 5% (15%), and when using fire property skills, there is usually a 3% chance to enter the Lord of Fire state for 8 seconds where your fire property Skills problems are increased by 25% (35%). After the Lord of Fire state ends, it cannot reactivate for 5 seconds.
?? Destruction Increase (%): 5, 6, 7, 8, 9, 10, 11, 12, 13, 15
?? Fire State: Additional Hurt (%): 25, 26, 27, 28, 29, 30, 31, 32, 33, 35

Staff Mastery Staff Mastery (Level 48)
Increases weapon damage by 1% (5%) when using a Staff.
?? Weapon Injury Increase (%): 1, 1.4, 1.8, two.2, 2.6, 3, 3.4, 3.8, 4.two, 5

ACTION SKILLS
Teleport (Level 14)
Consumes 40 EP to use the power of magic to teleport 3m (4.5m) forwards instantaneously. After teleporting, your magic power increases your evasion by 100 for 3 seconds.
?? Distance (meter): 3, 3.3, 3.6, 3.9, 4.5
?? Evasion Rate (%): 100


Simple Violence Beginner Skills Build
Magic Drifting MAX, Energy Explosion 1, Flame Wave 1, Ice Spear MAX, Falling Ice MAX
Ice dominates MAX, Magic Shield MAX, Magic Square MAX, Element Master MAX

Ice system output, full level magic drift is used to fill the destruction of energy vacuum period, ice system slowdown and full level magic shield are used to improve the white fault tolerance. The full-level magic square helps to equip the unformed novice support team. A little flame wave is used to hang DOT for the enemy, which is better than nothing.


Advanced Thunderfire Master Skills Build
Magic Drifting 3, Energy Explosion 1, Flame Wave MAX, Fire Tornado MAX, Flame Dominant MAX
Lightning Chain 5, Thunder MAX, Lightning Strike, MAX, Magic Shield, 1, Element Master MAX

This set is not the same as the choice of the Fire system as the primary output, the fire system output is not like the ice system output has automatic tracking, so there is an absolute requirement for the release angle from the skill. This set of skills is not suitable for the novice islanders who just played, because the continuous output from the fire tornado to grasp the timing with the release. This set of skills has a big move of the thunder and fire, and it is also an excellent choice for the advanced mage in pursuit of output.

Senior Ice Thunder Master Selection
Magic Drifting MAX, Energy Explosion 1, Flame Wave 1, Ice Spear 7, Falling Ice MAX, Ice Manage 7
Lightning Chain MAX, Thunder MAX, Lightning Strike, MAX, Magic Shield 1, Element Master MAX

Because the Lightning Chain with the Thunder system consumes a lot of energy, use this set of skills to improve your energy utilization. When the group blame triggers further hurt, it is when Rayfa grabs DPS. If there is no energy, it depends on the drifting magic output, which can increase a lot of injuries.

Violent Ice Fire Mage
Magic Drift 1, Energy Explosion 1, Flame Wave MAX, Fire Tornado MAX, Flame Dominant MAX
Ice Spear MAX, Falling Ice MAX, Ice Controls MAX, Element Master MAX
The Ice Fire Master relies on the ice system to handle the enemy, and then the Fire system continues to output. Abandoned the magic shield, suitable for the militants who pursue the ultimate output.

Equipment matching
The first choice attribute of the mage's glove is magic penetration, and the higher level is preferred.
Other parts, because the new version has 56 levels of equipment, priority level 56 suits, the blue character attribute gives priority to intelligence or magic attack power, both take high.
The belt should be penetrated, attacked, and injured as far as possible. The third is because the mage has a low demand for crit, so the belt does not need the property of crit damage. Jewelry first talk about gems, because the new version with the earrings necklace ring can be opened, the first three jewels of choice for weapon attack power, this property has the greatest benefit, then the gain of weapon attack is slowly reduced, then we can choose 4 - 5 intellectual gems as a supplement to the attributes, 1 hit gems to ensure their own hits. Regarding blue characters, jewelry needs to match the overall attack speed. When the attack speed reaches 115 or so, there is no need to pile more attack speed attributes, which in turn increases far problems, boss injury and magic or total defense penetration.
The choice of weapons is high because the mage weapon destruction panel is higher, the same equipment level, higher reinforcement level will bring higher profits. Concerning blue words, you can choose the total wear and magic penetration, or intelligence and magic attack power. Of course, the weapon attack attached to the weapon itself is also an important choice. A good weapon with its own weapon attack and blue word is indispensable.

Dungeon positioning
The version has changed a bit, I don't know when it started, the Master gradually played a function in the copy to clean up the mobs, freeze the enemy, and give the team BUFF. However, the extreme eruption from the Master and the new skill Thunder after the revision made the Master more comfortable in cleaning up the mobs. After a lot of trials, it was found that several new copies, such as the Hyperlink Tree, the Rune Sanctuary, and the Maderakan Minaret, played a crucial role in cleaning up the mobs in the early stage on the copy. In the advanced raid copy, the Master's output in the P1 and P2 phases with the new skill Thunder is not lagging behind the output occupations of other T1s, and even they can open up the gap, but these gaps will be in the BOSS stage. Slowly recover, it can be seen that the Master's continuous output is still relatively weak.

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