In this version, Heavy Gunner is a relatively strong PVP occupation. The super high damage gives Heavy Gunner the ability to KO. Of course, the shortcomings of Heavy Gunner is also very obvious, that is, the big skill CD is too long. Now, U4gm shares with you a more powerful set of Heavy Gunner PVP skills.
Heavy Gunner PVP mainly relies on the skills of the missile series to attack, so it is recommended that the skills in the third column are all full. Of course, according to their own skill points, if the skill points are insufficient, the missiles will not be upgraded first. This set of schemes has shortcomings in skills. The CD is too long and there is a vacuum in the release of the skill. At this time we need to rely on Gatling Fire to fill the damage.
Magnetic Bomb: Here you choose to add 1 point. This skill is not our main attack
skill, but it is our core control skill, and it is also the starting skill of our company. If you can hit, then the hit rate of our follow-up skills will increase greatly. Only 1 point is added here because 1 point is almost enough.
Gatling Fire: In the process of using, you need to use it while moving. Because
the missile system's skill CD is too long, you often use Gatling Fire to fill the attack. This skill does not consume Spirit in the process of using it, so it needs to be used with Reload, so it is very important to properly control the Spirit consumption when using it. Many players use Gatling Fire to Consume Spirit, and when they use Reload, they are caught in a melee, and no Spirit uses other skills to resist. This requires attention.
Rocket Launcher, Homing Missiles, M-Bomb is our core attack skill. Here Homing
Missiles can be said to be PVP, with low damage and tracking ability. This makes
it difficult for other players to avoid. Therefore, after these CDs are good, you
must find an opportunity to release them immediately, but don't release them
blindly.
Stun Grenades: With a 91% chance of stun after the point is full, it is our self-protection. When playing close to the face, you can use Jet Boots to open the distance and use Stun Grenades to limit your opponent's pursuit. And when we use Reload, we can also release Stun Grenades to limit the opponent's proximity
and get enough time. If the opponent is dizzy, it is also a good opportunity for
us to open up a move. A set of missiles can be used, basically KO.
This set of PVP plus points is to rely on the super-high burst to win the chance
of victory. It is necessary to pay attention to not being caught by others during
the vacuums period and pressing on the ground.
So mobile skills with control skills are critical. And the skills try to find the
right opportunity to ensure that the hit, the skill CD is so long, the empty one
is very terrible.
This issue is shared here. If you want to learn more about MapleStory 2, please
refer to MapleStory 2 Classes. If you purchase MapleStory 2 Mesos through this
article, you will get a 5% discount.
Heavy Gunner PVP mainly relies on the skills of the missile series to attack, so it is recommended that the skills in the third column are all full. Of course, according to their own skill points, if the skill points are insufficient, the missiles will not be upgraded first. This set of schemes has shortcomings in skills. The CD is too long and there is a vacuum in the release of the skill. At this time we need to rely on Gatling Fire to fill the damage.
Magnetic Bomb: Here you choose to add 1 point. This skill is not our main attack
skill, but it is our core control skill, and it is also the starting skill of our company. If you can hit, then the hit rate of our follow-up skills will increase greatly. Only 1 point is added here because 1 point is almost enough.
Gatling Fire: In the process of using, you need to use it while moving. Because
the missile system's skill CD is too long, you often use Gatling Fire to fill the attack. This skill does not consume Spirit in the process of using it, so it needs to be used with Reload, so it is very important to properly control the Spirit consumption when using it. Many players use Gatling Fire to Consume Spirit, and when they use Reload, they are caught in a melee, and no Spirit uses other skills to resist. This requires attention.
Rocket Launcher, Homing Missiles, M-Bomb is our core attack skill. Here Homing
Missiles can be said to be PVP, with low damage and tracking ability. This makes
it difficult for other players to avoid. Therefore, after these CDs are good, you
must find an opportunity to release them immediately, but don't release them
blindly.
Stun Grenades: With a 91% chance of stun after the point is full, it is our self-protection. When playing close to the face, you can use Jet Boots to open the distance and use Stun Grenades to limit your opponent's pursuit. And when we use Reload, we can also release Stun Grenades to limit the opponent's proximity
and get enough time. If the opponent is dizzy, it is also a good opportunity for
us to open up a move. A set of missiles can be used, basically KO.
This set of PVP plus points is to rely on the super-high burst to win the chance
of victory. It is necessary to pay attention to not being caught by others during
the vacuums period and pressing on the ground.
So mobile skills with control skills are critical. And the skills try to find the
right opportunity to ensure that the hit, the skill CD is so long, the empty one
is very terrible.
This issue is shared here. If you want to learn more about MapleStory 2, please
refer to MapleStory 2 Classes. If you purchase MapleStory 2 Mesos through this
article, you will get a 5% discount.
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