Knight has the highest defensive capabilities in MapleStory 2, combined with a
weak output, and a group of invincible skills to cope with a variety of environments. The disadvantage is that the attack range is relatively close.
MT's direction is to adapt to the team Dungeons, in the MapleStory 2 Dungeons
Raiders there is an iron triangle combination, which is MT + Priest + DPS. (MT =
tank)
At the same time, the knight is the only job in MapleStory 2 that can become the main MT. It has a lot of powerful damage reduction skills, and not only provides
damage reduction for itself, but also provides defense attributes for teammates.
The popular thing is to prevent high blood and the core content of knight as MT
is Iron Shield.
Iron Shield: Use a shield to release a sacred breath to the surroundings in
10 seconds. The sacred breath will be centered on itself, creating a range of 3
meters in radius, increasing the physical resistance and magic resistance of 10 players in the range by 300.
Simply put, it is to improve the physical and magic defense ability of all players and reduce the damage.
If knight playing DPS has an operation method, then what knight needs as MT is
not the output process, but the consciousness.
For example, the BOSS is about to release skills. At this time, the knight will give
coping skills. Is it possible to use Defender of the Faith that can be moved, or use Bulwark?

Defender of the Faith Bulwark
Because Defender of the Faith will charge toward the nearest teammate within eight meters, the release of Defender of the Faith may cause someone to be outside the scope of Defender of the Faith, but the benefit is the ability to instantly protect teammates and prevent teammates from being KO.
Defender of the Faith and Bulwark also need to consider the skill CD, how long is
a BOSS high damage skill? Is it invincible at the next time? Which high damage skill is dealt with invincible? What should I do in an emergency? This is a major MT to consider.
When the knight goes to defense, it loses a lot of output and the output skill becomes Tornado Slash and Typhoon Slash. However, Defender of the Faith will
definitely, pass through Warhorn, so Warhorn becomes the main gain skill of Knight.
Warhorn: Improves 13% of physical and magical attacks by teammates.
But Warhorn's release timing also needs to be flexible. If the BOSS is about to fly,
then everyone is in a state of inability to attack. Using Warhorn not only wastes
energy but also wastes CD.
Therefore, as the knight of MT, there is no need for a fixed routine, but a random strain according to the stage of the BOSS. What MT needs to learn is coping.
knight-MT skills are added as follows (level 50):
Cross Cut+1 -> Tornado Slash+3 -> Typhoon Slash+4 -> Shield Toss+10 -> Shield
Wall+5 -> Iron Shield+10 -> Warhorn+5 -> Bulwark+7 -> Defender of the Faith +5
weak output, and a group of invincible skills to cope with a variety of environments. The disadvantage is that the attack range is relatively close.
MT's direction is to adapt to the team Dungeons, in the MapleStory 2 Dungeons
Raiders there is an iron triangle combination, which is MT + Priest + DPS. (MT =
tank)
At the same time, the knight is the only job in MapleStory 2 that can become the main MT. It has a lot of powerful damage reduction skills, and not only provides
damage reduction for itself, but also provides defense attributes for teammates.
The popular thing is to prevent high blood and the core content of knight as MT
is Iron Shield.
Iron Shield: Use a shield to release a sacred breath to the surroundings in
10 seconds. The sacred breath will be centered on itself, creating a range of 3
meters in radius, increasing the physical resistance and magic resistance of 10 players in the range by 300.
Simply put, it is to improve the physical and magic defense ability of all players and reduce the damage.
If knight playing DPS has an operation method, then what knight needs as MT is
not the output process, but the consciousness.
For example, the BOSS is about to release skills. At this time, the knight will give
coping skills. Is it possible to use Defender of the Faith that can be moved, or use Bulwark?


Defender of the Faith Bulwark
Because Defender of the Faith will charge toward the nearest teammate within eight meters, the release of Defender of the Faith may cause someone to be outside the scope of Defender of the Faith, but the benefit is the ability to instantly protect teammates and prevent teammates from being KO.
Defender of the Faith and Bulwark also need to consider the skill CD, how long is
a BOSS high damage skill? Is it invincible at the next time? Which high damage skill is dealt with invincible? What should I do in an emergency? This is a major MT to consider.
When the knight goes to defense, it loses a lot of output and the output skill becomes Tornado Slash and Typhoon Slash. However, Defender of the Faith will
definitely, pass through Warhorn, so Warhorn becomes the main gain skill of Knight.
Warhorn: Improves 13% of physical and magical attacks by teammates.
But Warhorn's release timing also needs to be flexible. If the BOSS is about to fly,
then everyone is in a state of inability to attack. Using Warhorn not only wastes
energy but also wastes CD.
Therefore, as the knight of MT, there is no need for a fixed routine, but a random strain according to the stage of the BOSS. What MT needs to learn is coping.
knight-MT skills are added as follows (level 50):
Cross Cut+1 -> Tornado Slash+3 -> Typhoon Slash+4 -> Shield Toss+10 -> Shield
Wall+5 -> Iron Shield+10 -> Warhorn+5 -> Bulwark+7 -> Defender of the Faith +5
For more MapleStory 2 Guides, you can visit U4GM.com. Please note: If you receive a MapleStory 2 Mesos order from this essay, you will receive a completely free 5% coupon code at the representative office.
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