The School of Magic is a place to nurture the Wizard. Everyone knows that the Wizard has unlimited potential, full of desire for knowledge, and manipulation of various elements of magic to show the power of shocking people. Today U4gm shares for everyone: How does the Wizard play its own advantage in the arena.
First, the arena is open when you reach level 50. It takes one-on-one heads-up. In three games, you will win two games and get a certain courage badge and PVP experience reward. Arena rankings.
We can see that the battle mode of the adventure arena is different from the wild or union battle, one-on-one mode. That means that the Wizard has to choose some skills that are high in damage and have control effects. And the arena is a slightly wider horizontal map that limits certain mobility.
U4gm is here to recommend the Wizard Arena to add a strategy. It is the main skill in selecting ice elements. It further enhances the attack and defense ability in the original control ability. It is a very suitable point for Wizard in the arena.
Arcane Blast: No energy consumption, 6 seconds CD, powerful attack power, but these are not the key. This skill damages the enemy 4.5 meters ahead and produces the effect of knocking off the enemy for 1 second so that the enemy can't be close, and the hand is Open the distance to make you better attack or defense, this skill needs to fill 10 points.
Flame Wave: Consumes 25 energy, 0 second CD, in order to use the frontal skills required by the later Flame Tornado skill, this ability can cause a burning state of 10 seconds to the enemy, so that the enemy continues to lose blood, recommended in the first Use it for an attack or a long-lasting battle. This ability adds 4 points.
Flame Tornado: Consumes 40 energy, 16 seconds CD. Although it is expensive, it can form a flame vortex in the field, preventing the enemy from approaching you and giving you the opportunity to attack. As a control skill, you only need to add 1 point.
Ice Spear: 20 points of energy consumption, 0 seconds CD, as the basic attack skills to continue to slow down the target, after the stack can also freeze the target for 1 second, very easy to use, control + attack, fill 10 points.
Ice Storm: 30 energy consumption, 12 seconds CD, as the main attack skill, causing a lot of damage to the enemy, filling 10 points.
Magic Armor: Although there can only be 10 seconds, 45 seconds CD, it is a powerful means of life-saving in PVP, you can use the Magic Armor to fight with the enemy or survive when there is not much life, fill up 10 O'Clock.
Passive skills: Cryomancy and Elemental Master increase the ice skill damage and the full element series damage respectively, adding at least 1 point. If there are extra points, you can add more points.
In order to play the arena, we must use the above skills skillfully and flexible and release different skills according to different opponents. Mastering the distance from your opponent requires relying on Teleport, a skill that is a good mobile skill.
Finally, the tricks, Ice Spear, Ice Storm, Arcane Blast and Magic Armor can all be released into the air, while running and casting spells, while Flame Wave and Flame Tornado are not. Specific use requires a personal skillful operation.
About the contents of the Sorcerer Arena, we will introduce you here today. If you want to know more about MapleStory 2, you can visit U4GM.com. If you get a MapleStory 2 Mesos order from this essay, you can get a 5% coupon code from the customer service.
First, the arena is open when you reach level 50. It takes one-on-one heads-up. In three games, you will win two games and get a certain courage badge and PVP experience reward. Arena rankings.
We can see that the battle mode of the adventure arena is different from the wild or union battle, one-on-one mode. That means that the Wizard has to choose some skills that are high in damage and have control effects. And the arena is a slightly wider horizontal map that limits certain mobility.
U4gm is here to recommend the Wizard Arena to add a strategy. It is the main skill in selecting ice elements. It further enhances the attack and defense ability in the original control ability. It is a very suitable point for Wizard in the arena.
Arcane Blast: No energy consumption, 6 seconds CD, powerful attack power, but these are not the key. This skill damages the enemy 4.5 meters ahead and produces the effect of knocking off the enemy for 1 second so that the enemy can't be close, and the hand is Open the distance to make you better attack or defense, this skill needs to fill 10 points.
Flame Wave: Consumes 25 energy, 0 second CD, in order to use the frontal skills required by the later Flame Tornado skill, this ability can cause a burning state of 10 seconds to the enemy, so that the enemy continues to lose blood, recommended in the first Use it for an attack or a long-lasting battle. This ability adds 4 points.
Flame Tornado: Consumes 40 energy, 16 seconds CD. Although it is expensive, it can form a flame vortex in the field, preventing the enemy from approaching you and giving you the opportunity to attack. As a control skill, you only need to add 1 point.
Ice Spear: 20 points of energy consumption, 0 seconds CD, as the basic attack skills to continue to slow down the target, after the stack can also freeze the target for 1 second, very easy to use, control + attack, fill 10 points.
Ice Storm: 30 energy consumption, 12 seconds CD, as the main attack skill, causing a lot of damage to the enemy, filling 10 points.
Magic Armor: Although there can only be 10 seconds, 45 seconds CD, it is a powerful means of life-saving in PVP, you can use the Magic Armor to fight with the enemy or survive when there is not much life, fill up 10 O'Clock.
Passive skills: Cryomancy and Elemental Master increase the ice skill damage and the full element series damage respectively, adding at least 1 point. If there are extra points, you can add more points.
In order to play the arena, we must use the above skills skillfully and flexible and release different skills according to different opponents. Mastering the distance from your opponent requires relying on Teleport, a skill that is a good mobile skill.
Finally, the tricks, Ice Spear, Ice Storm, Arcane Blast and Magic Armor can all be released into the air, while running and casting spells, while Flame Wave and Flame Tornado are not. Specific use requires a personal skillful operation.
About the contents of the Sorcerer Arena, we will introduce you here today. If you want to know more about MapleStory 2, you can visit U4GM.com. If you get a MapleStory 2 Mesos order from this essay, you can get a 5% coupon code from the customer service.
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