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MapleStory 2 Heavy Gunner PVP skill plus point analysis

Heavy Gunner is a physical remote output profession alongside Archer. Although it is a remote career, Heavy Gunner's skills and professional positioning are more prone to outburst, so Heavy Gunner has a very high position in the field of PVP. Today, I will share violence with you. PVP - Heavy Gunner skills add a snack.



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Personally feel that the plus point scheme is more reliable, and the skill point utilization rate is extremely high. Surrounded by the control effects of Stun Grenades and Magnetic Bomb, the skill burst, while increasing the damage of Homing Missiles and Suborbital Bombardment, increased the total output and output fault tolerance, in order to maximize the output.

Skill analysis

The general attack output skill, the attack speed is fast, the damage in general, and it is mainly used as the output vacuum period during the skill cooling period, so it is enough to use as a normal skill. The 1 point of Gatling Fire is completely added to the system. It is basically useless on the output. It is good to clean up the mobs in PVE.


Here's a look at the output method: First, the 4 points of Magnetic Bomb as a starting skill, while trapping the enemy, Stun Grenades with 7 points of skill points to achieve more than 80% of the stun control, using Homing Missiles and Rocket Launcher Injury, and finally with an electric Blast as a high damage and with the end of the knockback effect. The full set of skills is simple to operate and can cause explosive damage. It can be said that anyone who is seen is afraid.
Of course, this is the most ideal state. When you are in PVP, don't miss this opportunity. If you don't, then you should pay attention to the hit rate of Stun Grenades after losing the Magnetic Bomb. As long as the two control skills are used well, then In the eyes of other professions, Heavy Gunner is a difficult job to find flaws.


Homing Missiles and Suborbital Bombardment are recommended for combating enemies without catching enemies. Homing Missiles is a skill that does not require too much aiming and can be released essentially within the skill range, while Suborbital Bombardment It is a synergistic skill that increases output when actively attacking.
Seeing this may ask why the skills are not full? In fact, the skill point is never enough, and the 7th level Suborbital Bombardment and the 8th level are 12 seconds, the difference is only 3% of the damage, but if you put 1 point on the Advanced Pulse Weapons, the overall damage will increase more. To achieve maximum profitability of skill points.


This skill is very easy to use if it is a team battle in PVP, but if it is singled out or small, this skill can only be used to force the opponent to move and sneak attack, so use 1 point occasionally or Not bad.


Jet Boots, physical displacement skills, the displacement distance is relatively long and has a certain amount of damage.
Finally, let's talk about the core skills—Reload. Heavy Gunner is a profession that can't restore SP itself. So when you need SP, you need to use Reload to recharge. When Reload is used, it will usually fill the bomb in place (no doubt in PVP). Suicidal behavior) At this time, we can use the principle of jump + single button to fill the ammunition while ensuring jump movement, so the skill of Reload must be placed on the most convenient button to ensure the smoothness of the whole operation.

In general, the Heavy Gunner profession is extremely violent in terms of outbreaks and injuries, but after throwing away the control skills, the viability is worrying. Basically, the Heavy Gunner profession belongs to a higher technical limit. Occupation, no one can stop the operation, the operation is poor, everyone shouts, so in order to become an unstoppable Heavy Gunner, you need to practice hard!

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