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MapleStory 2 Mainstream Dungeons and team Dungeons Knight skills to recommend

Players will play a lot of Dungeons in MapleStory 2 every day. In the face of the intricate Dungeons environment, how should Knight add points to deal with the characteristics of each dungeon? Let's share it with U4gm below.


 According to the introduction in MapleStory 2 Classes, Knight has the following categories in the game:

1. Output Knight
With maximum output and its own gain, with a reasonable point and reasonable equipment, with a certain method and position, the output Knight can exchange the lowest output for the output damage in the middle and upper reaches in various environments.

2. Team assisted Knight
Using the singularity of its own Typhoon Slash, with Shield Toss to weaken the target defense, Warhorn enhances the team's output, and can also use the Iron Shield to protect teammates when the team's blood pressure is high. Knight's two invincible skills can guarantee the team's survival rate, increase output, and reduce walking.

3. Semi-assisted half output Knight
While ensuring your own output, you can use Shield Toss to weaken your armor. Compared to pure output, your damage will be reduced, but team damage will be greatly improved.


Mainstream Dungeons and team Dungeons Knight add points

1. Random Dungeons


Evaluation: Due to the current random Dungeons, there are a lot of mobs to clean up, so Knight is best to use Typhoon Slash and Divine Strike as the main output skills. At present, with the improvement of everyone's equipment level, the random Dungeons speed is obviously accelerated, so we need to fill up the Shield Mastery to ensure the maximum output. Basically, in the random Dungeons, Knight can trigger the Shield Mastery gain effect all the time, that is, add 10% output. It should be noted that we need to add 1 point of invincible skills to prevent violent, such as Moonlight City and the other side of the dark, if you use the invincible skills, you can end the battle more quickly to prevent accidents.


2. Black inflammation dragon beast team Dungeons


Evaluation: The black-inflamed dragon beast belongs to the semi-station pile BOSS. In the first stage, the BOSS will have frequent displacements and jumps, so we need
To match the Drill Thrust output, Drill Thrust's displacement can play a good role in avoiding the BOSS breath. Since the Dungeons have no mobs and the skill damage is high, you need to avoid it. Shield Mastery is difficult to trigger the effect, so you need to give up. Bulwark is a must-have point in the BOSS transition phase. Unless the team has other Knights, it still needs to be added. It should be noted that after the BOSS conversion phase, in the sunken part of the ground, Knight can use the Drill Thrust to output the BOSS, which is why the Dungeons Knight needs Drill Thrust.


3. Labyrinth Hall


Evaluation: In the maze, Typhoon Slash is the best choice. First of all, when you need to clean up the mobs, Typhoon Slash can gather mobs, and Typhoon Slash's burst damage is enough for KO's weaker physical target. In the labyrinth, because of the existence of Iron Defense, Knight is the most difficult to be KO professional, and the maze BOSS attack frequency is very high, so Shield Mastery is the best choice, but also pay attention to your own blood volume, prevent more Secondary damage. Bulwark basically only needs to point out. When the threat of BOSS is big, but the surrounding environment is very bad, using invincible skills can solve many dangers.


4. Invincible Temple


Evaluation: The BOSS of the Invincible Temple will frequently carry out large-scale attacks and pushes, so Drill Thrust can only provide displacement effects, so add 1 point. Shield Mastery can enhance Knight's defense and output. Because the team is not scattered in the temple, Priest is difficult to care for everyone, so Shield Mastery's defense is particularly important. Knight's two invincible skills, only need to be added to level 7, can resist BOSS release full-screen skills. The overall output still depends on the whirlwind. If the overall output of the team is low, then Knight can abandon the Shield Mastery and add the points to the Shield Toss.


5. Luberisk


Evaluation: In the Dungeons, BOSS needs burst damage to set fire output, so Knight needs to fill Shield Toss. At the same time, in order to maximize the output, when the BOSS release pulls skills, Knight can be perfectly resisted with invincible skills, so the invincible skill of level 7 is the best choice. The overall output still relies on Typhoon Slash, whether it's a mob or a later stage, relying on Typhoon Slash and Shield Toss to maximize Knight's role in the Dungeons.


6. Shadow Legion Altar


Evaluation: In the black fat battle, Knight's role is mainly to pull mobs, clean up the high platform mobs, add team damage and release invincible skills to resist BOSS skills, level 7 Bulwark is enough. The 7th-level Warhorn can provide burst gain output to 10 teammates, while the full-level Shield Toss needs to be maintained throughout to maximize output.

Summary: Knight faces different Dungeons and different BOSS skills, need to be flexible to add points, to be clear about the positioning of the team, whether it needs output, or need to assist the entire team, before the start of Dungeons, think clearly.

Today's Knight Dungeons skills plus point to share here if you need to change equipment but lack gold coins, you can click on MapleStory 2 Mesos to buy. Finally, I wish you all a happy game, Bye!

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