Overall, Berserker's skills after transfer are good, and the effects and movements are still cool, and the official has also made it clear that to diversify professional skills and increase the play of different professions, this is still certain. However, it seems that the two major types of skills after the transfer have a relatively large gap in balance. Through the actual combat and stake test of Berserker, Ezokay has matched the current best gameplay for Berserker.
Berserker adds recommendations
Through testing and Dungeon combat, I have developed the skills that are suitable for Berserker. Due to the number of skill points, the main line task + achievement has a total of 14 skill points. It is recommended that players add points according to their preferences.
Add point analysis: The rapid wind as the main output skill on the right side is always in use, so the skill is topped up first; the reason for filling the blood pool is that the skill is an active release output skill and is used more frequently than Berserker. Soul, this skill does not increase the state duration due to the level, and the level grows
The percentage gain is higher than the torn wound. If the player likes to tear the wound or blacken, you can choose to discard the output skill points to meet the skills you need.
Berserker skill analysis
Left skill:
The skill on the left is more inclined to the melee series. The main output source is the skull-splitting skill, but the skill is not very satisfactory from the current test situation. First, when the skill is hitting the monster, it is used when it is used. There is a delay of about 1S, and the skill raises the hand too much, and the power of the three or four segments is not In the Dungeon, facing the Boss moving frequently, it is very easy to attack without hitting.
The bloody frenzy skill is also relatively embarrassing. If you attack an enemy with a blood volume below 30%, you will enter the bloody frenzy state, and you will be able to increase the blood's eagerness. You can use the enhanced Bloodlust to trigger the no-compassion state before you can use the charge. Cracked skull, but there is a serious bug in this skill. First, after strengthening the use of Bloodlust, 100% will enter a state of no compassion. In this state, the skull will be used once and there is no need to use it. I don't know if it is a bug.
The moon's attack is similar to Knight's Shield Booster. After use, it generates a block counterattack, but it is not invincible after the block, and the effect of the counterattack caused by the counter is not too objective.
Floating slamming skills are very cool visually, and the damage is very high, but there are bugs that automatically chase monsters, they can't be released in place, and sometimes they jump to inexplicable places.
Right skill:
The right-handed skill has the highest damage and is also very practical in Dungeon; the fast wind is the main output skill and the number of segments is very explosive in the hurricane state and the extra damage with Deep Wounds is very explosive.
The wound tearing skill is the core of the right Berserker. It has a high demand for crit hits, but the gain is also very obvious. It can be combined with the atmospheric slashing to make a very high damage in the event of an explosion. High, but currently, this skill exists in the case that Deep Wounds Buff is consumed by other Berserker's blood pools, and will be used by others to lower their output!
The soul of Berserker as an active state function, the effect is really very powerful, increase the attack speed, physical attack, dark attack, the bonus is too much, the strongest is that this skill can be immune to death, very powerful life Skills, this skill is also the main skill that triggers a bloody slash.
Finally, the blood slash and slash this skill, as the right output skill, when used for in-situ output, the damage is really scary, but when BOSS releases the interrupting skills, it is very embarrassing to use.
The skills on the left are cool to use, but due to some bugs in bugs and skills, only players who like the left skills can't help but give up. I hope that the various bugs in the follow-up skills can be fixed, and the skills on the left and right sides can be balanced to make the game more diverse.
If you really like the skills on the left and decide to use it all the time, then prepare enough MapleStory 2 Mesos to get enough potions from the merchants in the game. When there is a bug in the skill on the left side and the operation is wrong, you can get a hard time by drinking a life-saving potion in time. The above is about the introduction of Berserker's skills after the transfer, I hope to help everyone.
Berserker adds recommendations
Through testing and Dungeon combat, I have developed the skills that are suitable for Berserker. Due to the number of skill points, the main line task + achievement has a total of 14 skill points. It is recommended that players add points according to their preferences.
Add point analysis: The rapid wind as the main output skill on the right side is always in use, so the skill is topped up first; the reason for filling the blood pool is that the skill is an active release output skill and is used more frequently than Berserker. Soul, this skill does not increase the state duration due to the level, and the level grows
The percentage gain is higher than the torn wound. If the player likes to tear the wound or blacken, you can choose to discard the output skill points to meet the skills you need.
Berserker skill analysis
Left skill:
The skill on the left is more inclined to the melee series. The main output source is the skull-splitting skill, but the skill is not very satisfactory from the current test situation. First, when the skill is hitting the monster, it is used when it is used. There is a delay of about 1S, and the skill raises the hand too much, and the power of the three or four segments is not In the Dungeon, facing the Boss moving frequently, it is very easy to attack without hitting.
The bloody frenzy skill is also relatively embarrassing. If you attack an enemy with a blood volume below 30%, you will enter the bloody frenzy state, and you will be able to increase the blood's eagerness. You can use the enhanced Bloodlust to trigger the no-compassion state before you can use the charge. Cracked skull, but there is a serious bug in this skill. First, after strengthening the use of Bloodlust, 100% will enter a state of no compassion. In this state, the skull will be used once and there is no need to use it. I don't know if it is a bug.
The moon's attack is similar to Knight's Shield Booster. After use, it generates a block counterattack, but it is not invincible after the block, and the effect of the counterattack caused by the counter is not too objective.
Floating slamming skills are very cool visually, and the damage is very high, but there are bugs that automatically chase monsters, they can't be released in place, and sometimes they jump to inexplicable places.
Right skill:
The right-handed skill has the highest damage and is also very practical in Dungeon; the fast wind is the main output skill and the number of segments is very explosive in the hurricane state and the extra damage with Deep Wounds is very explosive.
The wound tearing skill is the core of the right Berserker. It has a high demand for crit hits, but the gain is also very obvious. It can be combined with the atmospheric slashing to make a very high damage in the event of an explosion. High, but currently, this skill exists in the case that Deep Wounds Buff is consumed by other Berserker's blood pools, and will be used by others to lower their output!
The soul of Berserker as an active state function, the effect is really very powerful, increase the attack speed, physical attack, dark attack, the bonus is too much, the strongest is that this skill can be immune to death, very powerful life Skills, this skill is also the main skill that triggers a bloody slash.
Finally, the blood slash and slash this skill, as the right output skill, when used for in-situ output, the damage is really scary, but when BOSS releases the interrupting skills, it is very embarrassing to use.
The skills on the left are cool to use, but due to some bugs in bugs and skills, only players who like the left skills can't help but give up. I hope that the various bugs in the follow-up skills can be fixed, and the skills on the left and right sides can be balanced to make the game more diverse.
If you really like the skills on the left and decide to use it all the time, then prepare enough MapleStory 2 Mesos to get enough potions from the merchants in the game. When there is a bug in the skill on the left side and the operation is wrong, you can get a hard time by drinking a life-saving potion in time. The above is about the introduction of Berserker's skills after the transfer, I hope to help everyone.
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