A card that quasi says "Win the game" would be much too strong inhearthstone. However, priests get exactly that.
If you just ask the players in Hearthstone, which class is probably the most annoying, then many unnerved "clearly priests!" Moan. The matches against priests can move up to 30 minutes and are drawn from extremely much suspension, the numerous discovering of cards and almost endless conjures. Apparently, Blizzard has therefore asked: "What is the priest still missing?"
The answer seems simple: a quest series that destroys the enemy hero immediately.
What are queues? Questrines are an extension of the already known quests in Hearthstone. Instead of a large quest with massive reward in the end, quesites are divided into several tasks, which must be processed one after the other. Time and again there is already smaller benefits and bonuses, before at the end a really thick reward waiting, which the game can often decide in single-handing.
What kind of quest is? With the upcoming extension "United in StormWind" Get priests the quest "looking for guidance", which consists of a total of 3 parts and still something "continues". The individual quests are as follows:
- Look for guidance: plays 3 cards, each (2), (3) and (4) mana costs. Reward: discovers a map from your deck.
- Find the empty splitter: plays 2 cards, each (5) and (6) costs. Reward: discovers a map from your deck.
- Lights the blank: plays 2 cards, each (7) and (8) costs. Reward: If XYrella receives the sanctified.
XYrella The sanctified is then a legendary servant, which costs 5 mana and comes with proud values of 7/7 and ridicule. In addition, a "purified splitter" mixes in the deck - and it has it in itself.
The "purified splitter" is a spell that costs whopping 10 mana and has only a single effect: destroys the enemy hero.
Is not that completely overpowering? This will still show. Of course, it is very strong to have a potential "instant kill", but only 3 quests have to be completed, a legendary card played and then the magic will be drawn. That's a lot of time to decide the game from the counterpart.
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Although there will be videos, in which the priest in exactly train 10 already plays the splitter, but that should remain a rarity. For the priest would have to play perfect "on curve", so in each train have the right card for the quest, which are then a good answer to the servants of the counterpart.
What do you think about this instant kill method of the priest? A fun card and very interesting? Or totally supervised and poison for the game?
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