Legendary items to farm can be annoying inWorld of Warcraft. Also see the developers - and improve every aspect of it!
Legendary objects are an important part of World of Warcraft: Shadowlands. After all, take a large part of the strength of the character and even allow different play styles, depending on the selected item. But the farms of legendary items has a few hurdles, some players nerves. Blizzard praised with patch 9.1.5 also improvement here - and brings exactly what many have always wanted.
What is the problem? To characters can produce a legendary item with Item Level 262, a few time passes. This is because the necessary resource with the name soulglow is quite strictly limited. Only a certain amount per week can be achieved, then you have to wait until weekly reset. This annoys and ensures that new characters will come after a few weeks after a strong, legendary item and forced are to visit Torghast every week.
What Changes Blizzard? With Patch 9.1.5, the developers are completely lifting the limits for the resources. Then there is not only the first visit per week in a wing of Torghast soul glow, but also in all the following. Each pass grants the full amount of soul gut, without deductions.
At the same time, the amount of soul gut from Torghast, the Schlund attacks and the command table dramatically increased . The current values from PTR are the following:
Note that the total amount per week of 1,000 equals only the value if you play all content once. You can visit Torghast infinitely often, so the value is ultimately infinitely high.
In plain language this means that you can start directly with the achievement of level 60 to farm your legendary and - if you want - within a single day everything resources for a (or more) legendary items at the highest level farms. The previous time gating, which made it necessary to visit Torghast over and about 4 weeks again and again, is completely eliminated.
Incidentally, as a beautiful accompanying effect, this means that you also targeted pedestal places for your equipment and without daily limit farms - because you can buy with soul gut.
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What is still changed? Also a second detail is adjusted. Because to build a legendary, you first need the appropriate reminder, which is available from different content - but always with a specific source. Here Blizzard increases the drop chance for whopping 100%. So if you need about a memory of the theater of pain, the dungeon is enough to get you guaranteed in the future.
What do you think about these improvements? A good, meaningful change for newcomers and returnees? Or will everything be too easy?
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